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AI Insights · Timothy · April 2024

Top 5 Ultracasual Games on Android in Ecuador Q1 2024

Discover the performance of the top 5 ultracasual games on Android in Ecuador during the first quarter of 2024, based on weekly downloads, active users, and revenue trends.

Top 5 Ultracasual Games on Android in Ecuador Q1 2024

In the first quarter of 2024, the ultracasual gaming landscape on Android in Ecuador showcased interesting trends across the top 5 games. Here’s a detailed look at their performance, with data sourced from Sensor Tower.

Acrylic Nails! saw a notable fluctuation in weekly downloads, starting strong at over 12K in early January and dipping to around 4.5K by late January. The game rebounded in February and March, peaking at approximately 7.3K downloads in the final week of March. Weekly active users followed a similar pattern, starting at 25K and dipping to about 12K by the end of January, before recovering to around 18K by the end of March.

Antistress - relaxation toys maintained a relatively stable download rate, averaging around 6K to 7K weekly downloads throughout the quarter. Active users showed a slight decline from 101K at the beginning of January to approximately 86K by the end of March.

Project Match: ASMR Salon experienced fluctuating download numbers, peaking at 10.6K in the second week of January and then stabilizing around 4K to 6K towards the end of the quarter. Active users initially increased from 9K to 12.8K in early January but then saw a decline, stabilizing around 7K to 9K by the end of March.

Super Toy 3D showed a steady increase in downloads from around 4.9K in early January to approximately 7.3K by late February. Active users also saw consistent growth, starting at 35.8K in early January and reaching around 45.3K by late February, before stabilizing around 42K to 44K towards the end of March.

Fidget Toys 3D - Antistress experienced significant variability in downloads, starting at 3.5K and peaking at 9.2K in late February. Active users followed a similar trend, increasing from 24.8K in early January to around 37.7K by late February, before stabilizing around 30K to 36K towards the end of March.

These insights highlight the dynamic nature of user engagement and downloads in the ultracasual gaming segment. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024